The built-in VFS Feature
VFS stands for Virtual File System. This means, that the real harddrive is abstracted away via software. This allows Andraste to redirect every attempt of the game to edit a file |
Currently the VFS is not read-only, the game could thus also overwrite your mod files. |
How it works
As outlined by the above note, Andraste will build a dictionary of files that are to-be-redirected by mods. Whenever the game tries to open one of the relevant files, Andraste will instead open the file inside of your mods folders.
This is the important feature that allows "soft modding" the game, without touching the games installation directory. As a side effect, it also allows to "hide" or "delete" files for the game, by redirecting them into the void, which can be used sometimes to skip intro videos / "bumpers"
How to use the feature
The andraste.builtin.vfs
feature supports two ways of specifying VFS redirects:
-
Automatically redirect a whole folder’s contents (recommended)
-
Manually list every file that is to be redirected
Directory Redirects
Just define a directory in which Andraste will look for files. Those files will then be mounted into the game. This means, that Andraste won’t redirect the whole folder (from the games perspective) into your mod directory, but only automatically build a list of available files, in analogy to the file redirects approach
a.txt
file inside mod-data
(which is a subfolder of your mod directory), it would be treated as if a.txt
would be in the game root folder.
This means, for TDU2, you want to have the "Euro" folder directly under the mod-data folder. This leaves our example with a folder structure of mods/r8-v10-2017/mod-data/Euro/….`
|
File Redirects
In contrast to the directory redirects, this approach will manually list every file that is redirected.
In the ModInformation JSON file, this is an object from game-relative path to
mod path, so { "a.txt": "my-mod-data/b.txt" }
would redirect a.txt
of the
game folder into b.txt
in your mod folder.
This redirection approach is especially helpful, if you want to use the same mod file for multiple game files (e.g. sharing a texture), so you can just point them onto the same file, without having to duplicate them in your mod folder, effectively reducing your mod size.
You can also use this to redirect the game to an non existent file (any path would do, as long as it’s not plain invalid), so that the game cannot load the file.
If you use INTENTIONAL
as the mod path, Andraste will NOT emit a warning,
which it would do, if you otherwise try to redirect into an invalid file (it could be a typo).